Archmagia

What is Archmagia?

Discover Archmagia

And finally... The Necromancer!

12/9/2014

0 Comments

 
It's been too long since the last time we worked on real time content for our development. We've had a lot of work with other commercial projects. As you know Archmagia is a self-founded project, so we need to work this way until we find financial support. Anyway, We've been lately working in the third Archmage: the Necromancer.

Before start this post, we would like to show you a video of the modeling process. It is pretty cool to watch our CG artist working, don't you think?

Read More
0 Comments

The third Archmage: the Necromancer

12/5/2014

0 Comments

 
How we expect to make a game like this without a powerful Archmage capable of rising creatures from dead? In this post, we are going to cover the creation process of the concept art for one of our most beloved Archmages: the Necromancer.

Adrián Fernández Delgado has joined us as a new collaborator in our team for helping us with concept art. (http://tortugamarina.wordpress.com), an illustrator specialized in comics and character design. Here we will show you part of his workflow giving birth to our new Archmage.

Read More
0 Comments

Technomancer: giving shape to the character

12/4/2014

0 Comments

 
"Any sufficiently advanced technology is indistinguishable from magic."

Arthur C. Clarke, Profiles of the future: An Inquiry into the limits of the possible

The man and the machine

PictureTechnomancer concept
The character we would like to write about today is a steampunk culture representative, a man whose force raises from a synergy with mystical powers, channeled through a variety of technological systems. These systems allowed him to become a hero from a simple mortal, and fight for his class in this apocalyptic duel of archmages.

As we wrote previously, we had already the final concept. It may not be very detailed, but it is enough to start with the 3d modeling.

In this simple concept, we can see how the character owns a pair of fundamental mechanical elements: the cannon backpack and the robot arm. As we already explained during the Rune Carver modeling process, this elements were modeled separated from the character, so we could replace them later during the game and allow you to customize your Archmage with unlockable skins.


Read More
0 Comments
    EspaƱol
    Picture
    Indie DB

    Enter your email address:

    Delivered by FeedBurner

    Archives

    December 2014
    January 2014
    December 2013
    October 2013
    September 2013
    August 2013
    July 2013

    Categories

    All
    Artwork
    Character Design
    Characters
    Concept
    Gameplay
    General
    Necromancer
    Rune Carver
    Sceneries
    Technomancer

    RSS Feed


© 2013 Archmagia. All rights reserved.