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Ancient mines

10/10/2013

1 Comment

 
Imagen

New ideas for Archmagia's developer diary

In the last few weeks, we have been very busy trying to get some advances in Archmagia. Since we are currently facing several projects, it has been a tremendous task. As a collateral effect, the post frequency at this blog has been dramatically decreased.

Taking all this into account, we have realized that it is more important to have you updated about how our game development is, rather than publish huge posts with lots of information. As a consequence of this, we will be publishing several short posts, where we will show you different interesting videos of our advances. They are pretty self-explicative, but if you have any doubts or questions about the development process, feel free to ask us about them in the comments!

Our first environment: Ancient mines

ImagenFinal sketch
People following us on our Facebook's profile probably have already noticed that we have been working lately with the first Archmagia's environment. We called it "Ancient Mines" and it is inspired in the Rune Carver class.

Although, because of some issues related to the game system, we have finally decided not to use it, we think that it is an interesting video, so we want to share it with you.

As always, if you like the content, we would be pleased if you could share it and spread the word! Since this is a self-financed project, any help we could get in this matter would be greatly appreciated. 

Some additional images about the process:
Early concept
High-poly sculpt
Unity3D editor
Enjoy!

The Many-Worlds team. 

1 Comment
Diskobolos
10/11/2013 11:27:19 pm

Awesome job!
I like the presentation style of the video - not what, but HOW you did it.
It must have been hard work to make the level part AND the video.
I am starting game development as well and I know what this means in terms of cost and rewards. Keep it up! :-)

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