Before start this post, we would like to show you a video of the modeling process. It is pretty cool to watch our CG artist working, don't you think?
Character modeling process
For this, there is a workflow that could be different depending on what is going to be modeled and the programs used by each artist. In this case, we chose to work from a meta-sphere base created with our sculpting program.
This is how the vertex color looks like:
As soon as we have the low poly model, we unfold the mapping to extract all the information from the high poly model: normal maps, high maps, cavity maps, occlusion maps, etc. That process is similar to peel the polygon skin that is the model itself.
Take a look at how many maps can use a character like this one. Did you ever thought they could be so many?
We really hope that you have enjoyed our post. It has been a pleasure to share it with you and remember that you can follow our project at this link from Steam Greenlight Concepts, where we publish all the details and try to answer all you questions about Archmagia. If you liked, and you have an Steam account, don't forget to favorite us, to be updated with all the news.