"Any sufficiently advanced technology is indistinguishable from magic."
Arthur C. Clarke, Profiles of the future: An Inquiry into the limits of the possible
The man and the machine
As we wrote previously, we had already the final concept. It may not be very detailed, but it is enough to start with the 3d modeling.
In this simple concept, we can see how the character owns a pair of fundamental mechanical elements: the cannon backpack and the robot arm. As we already explained during the Rune Carver modeling process, this elements were modeled separated from the character, so we could replace them later during the game and allow you to customize your Archmage with unlockable skins.
An idea that evolves
We can see in the gallery above that the character was not fully defined from the beginning, as he was wearing several items, like a strange top hat or a big medallion around the neck.
This doesn't mean that the concept drawing was unnecessary, in fact, once we got the idea a bit clearer, we started to create the concept art, to define how was the character going to be, what clothes would he wear and what colors would use. This would be useful later for painting and texturing the model.
The mechanical arm
In later blog posts, we will see how this arm will work and to deal with animations and visual effects. By now, we will have to settle seeing the result of the modeling process.
He could use some color...
This time, I chose to texture in an external painting tool, so I could use all the detail extracted from the high poly model to guide me when drawing every part of the body.
Although the material of the character contains additional maps, the normal map and the color map have most of the job done.
Thank you for your time. We hope you had a great time!
The Many-Worlds team