"I hope that if I were to influence anyone it would influence people in the sense that you don’t have to draw the best or you don’t have to be the best to have a good time and if you’re lucky, make a living at what you enjoy doing."
Samwise Didier (Art Director at Blizzard Entertainment)
This post will focus on briefly showing you the creation process for our first character. We will start from the concept (that we already shared with you in our previous post) and go right through to the final low poly model.
First of all, in this preview, you will see a small part of the sculpting process that we followed to create the character. Just as if we were molding the character out of clay, Rune Carver is gradually taking shape.
First of all, in this preview, you will see a small part of the sculpting process that we followed to create the character. Just as if we were molding the character out of clay, Rune Carver is gradually taking shape.